
How I'm using AI for game dev in 2026
If building games with AI makes you think of "vibe coding," I want to show you what it is really like. I am a professional software engineer by trade. Like at most companies, I am required to leverage

Postmortem on making a 100% generative AI game

(Originally posted on https://medium.com/@jschomay/observations-on-using-replits-ai-coding-tool-from-an-experienced-coder-3dd7d0146401) I used Replit and their AI “pair programming” service called GhostWriter on a new game project recently. This is m...
(Originally published at https://medium.com/@jschomay/disregarding-a-decade-of-programming-to-make-a-game-with-ai-eccfab31ad4) I’ve heard the stories of people with little to no programming experience making full games with the help of AI, and I want...

Getting the most out of AI chat bots (Originally posted at https://medium.com/@jschomay/adding-inworld-ai-characters-to-an-existing-game-part-4-going-deeper-2c9f4f1084c3) Inworld lets you make really interesting AI characters. But interesting AI char...

(originally posted at https://medium.com/@jschomay/adding-inworld-ai-characters-to-an-existing-game-part-3-5-reflections-trust-and-pigeons-a4db887e1ea1) What I learned from my players and my characters “Giving infinite dialog agency to the player in...

AI is in my game now, but is it better? (Originally published at https://medium.com/@jschomay/adding-inworld-ai-characters-to-an-existing-game-part-3-integration-and-analysis-826172445e10) My game now has live AI characters in it. Interacting with th...